Thursday, August 2, 2018

Don't Look Down

You see an oily sea where hundreds of worm-like bodies, vast as cities, slowly coil their black Cyclopean bulks about each other. Shrieks, faint and hollow and full of lament, echo across the pit.

(d4) Random Encounters

1. 1d4 NIGHT-GAUNTS. Monstrously cruel; they will seek to lift each member of the party into the air and drop them over the gulf.

2. 1d6 PHANTOMS. They look like baby goats with the heads of kittens, their eyeless faces serene and full of wisdom. When they pass through a living creature, it must save vs paralysis or find that its mouth tastes of iron and that its eyes have gone blind. The effect will last until the blinded creature is exposed to sunlight or Remove Curse is cast upon it.

3. TANTILARD. It looks like a spider-shape made of human parts -- a sneering man's head atop a fat man's trunk, with eight arms extending at intervals across its sides, each ending in a dirty hand with five wet and trembling fingers. The tantilard only speaks in magic, muttering a constant array of Charm Person and Enfeeblement spells. Its plan is to compel the party back to its stagnant lair, where it will slowly eat them for weeks, starting with their extremities.

4. 1d6 MONKEY GOBLINS. They are no larger than a man's helmet and adept at crawling quickly along the sides of the pit unnoticed. Their bodies are grey and glistening like moist stone. The monkey goblin's chief strategy when dealing with a man-sized opponent (and they will not attempt to fight anything larger) is to crawl onto his face and press their toad-like bodies into his mouth and up his nose. Their backs are very hard and protected by an oversized spine. Any blunt damage done to a monkey goblin attached to a creature's face will be transferred to its victim automatically. PCs must make CON checks after the third round to avoid passing out from lack of air.


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